|Cloth From Mesh (Cloth)|
|Constraints: Anchors (Anchor)|
Flex anchor by index
|Constraint: Shape Matching Constraint (Shape Matching)|
Group particles into shapes where they try to remain in their current formation
|Constraints: Springs (Springs)|
Add spring constraints by particle indices.
|Constraints: Triangles (Triangles)|
Add triangle constraints by particle indices.
|Inflatable From Cloth (Inflatable)|
Inflatable from Flex Cloth Object
|Particle Fountain (Fountain)|
Connect a timer to me and make sure to not be in Lock Mode (Flex Engine component).
|Particles From Points (Particles)|
|Spring System From Lines / Meshes (Springs)|
|Get All Particles (AllParts)|
Get all particles from engine object
|Get All Springs (AllSprings)|
Get all springs from engine object
|Get Particle Description (Particles)|
|Get Rigid Tranformations (Transform)|
Get the transformation matrices of all rigid bodies in the simulation. This includes shape matching constraints in soft bodies.
|Get Soft Bodies (Softs)|
Get soft bodies from engine object
|Get Spring Systems (Springs)|
Get all particles that are parts of springs from engine object
|Flex Collision Geometry (CollGeometry)|
Specifiy static geometry as colliding objects
|Flex Force Field (Force Field)|
|Flex Parameters from .xml file (Params)|
Set environmental parameters for your simulation. Link a .xml file (INFO: Auto update doesn't work yet, so if you change you .xml file you'll have to manually recompute the component.
|Flex Scene (Scene)|
Create a scene object containing all moving geometry.