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Composition
Decomposition
Engine
Setup

Particles From Points

Inputs

NameIDDescriptionType
PointsPtsPoint cloud of particles. Group in trees by group indexPoint
VelocitiesVelInitial velocities per particle. If one value is supplied it's applied to all particles equally.Vector
MassesMassMasses per particle. If one value is supplied it's applied to all particles equally.Number
Self CollisionSCIf set, particles of the same group will perform collisions with otehr particles of that group. False by default.Boolean
Is FluidIFIf set, particle will behave as a fluid. False by default.Boolean
Group IndexGIndIndex to identify this fluid group later on. Make sure no index is more than once in your entire flex simulation. If empty, the respective tree branch index is used.Integer

Outputs

NameIDDescriptionType
ParticlesParticlesConnect to FlexSceneGeneric Data

Video Tutorials

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