| Text Tag 3D (Tag) Represents a list of 3D text tags in a Rhino viewport | |
| Text Tag (Tag) Represents a list of text tags in a Rhino viewport | |
| Pattern Hatch (PHatch) Create a patterned hatch | |
| Gradient Hatch (GHatch) Create a gradient hatch | |
| Marker Dimension (MarkDim) Create a text annotation at a point | |
| Line Dimension (LineDim) Create a distance annotation along a line. | |
| Aligned Dimension (AlignDim) Create a distance annotation between two points | |
| Linear Dimension (LinearDim) Create a distance annotation between points, projected to a line. | |
| Serial Dimension (SerialDim) Create a distance annotation between multiple points, projected to a line. | |
| Angular Dimension (AngleDim) Create an angle annotation between points. | |
| Circular Dimension (CircleDim) Create an angle annotation projected to a circle. | |
| Arc Dimension (ArcDim) Create an angle annotation based on an arc. | |
| Angular Dimensions (Mesh) (AngleDimMesh) Create angle annotations for all mesh corners. | |
| Make2D Parallel View (M2D Parallel) Define a parallel view for a Make2D solution | |
| Make2D Perspective View (M2D Perspective) Define a perspective view for a Make2D solution | |
| Make2D Rhino View (M2D Rhino) Import a Rhino view for a Make2D solution | |
| Make2D Create a hidden line drawing from geometry |
| Colour RGB (RGB) Create a colour from {RGB} channels. | |
| Colour RGB (f) (fRGB) Create a colour from floating point {RGB} channels. | |
| Colour HSL (HSL) Create a colour from floating point {HSL} channels. | |
| Colour HSV (HSV) Create a colour from floating point {HSV} channels. | |
| Colour XYZ (XYZ) Create a colour from floating point {XYZ} channels (CIE 1931 spec). | |
| Colour CMYK (CMYK) Create a colour from floating point {CMYK} channels. | |
| Colour L*ab (L*AB) Create a colour from floating point {CIE L*ab} channels. | |
| Colour LCH (LCH) Create a colour from floating point {CIE LCH} channels. | |
| Split ARGB (ARGB) Split a colour into floating point {ARGB} channels. | |
| Split AHSV (AHSV) Split a colour into floating point {AHSV} channels | |
| Split AHSL (AHSL) Split a colour into floating point {AHSL} channels |
| Custom Preview (Preview) Allows for customized geometry previews | |
| Symbol (Simple) (SymSim) Simple symbol display properties | |
| Symbol (Advanced) (SymAdv) Advanced symbol display properties | |
| Symbol Display (Symbol) Display symbols | |
| Custom Curve Preview (Curve Preview) Custom Curve Preview | |
| Create Material (Material) Create an OpenGL material. | |
| Deconstruct Material (DMaterial) Deconstruct a display material (ie. shader) into its various attributes | |
| Cloud Display (Cloud) Draw a collection of points as a fuzzy cloud | |
| Dot Display (Dots) Draw a collection of coloured dots |
| Legend Display a legend consisting of Tags and Colours | |
| Bar Graph Bar graph representation of a set of numbers | |
| Pie Chart (Pie) Displays a set of text fragments as a pie chart | |
| Quick Graph (Graph) Display a set of y-values as a graph | |
| Value Tracker (Tracker) Track a collection of numeric values over time |
| Point List (Points) Displays the indices in lists of points | |
| Point Order (Order) Displays the order of a list of points | |
| Vector Display (VDis) Preview vectors in the viewport | |
| Vector Display Ex (VDisEx) Preview vectors in the viewport |
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