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Geometries
Simulate
Utility

Box2DCircle

Generate Box2D Circle from Grasshopper Circle

Inputs

NameIDDescriptionType
CircleCBase CircleCircle
DensityDIn kilograms per square meter, used to compute the mass properties. Can be zero or positive. Set to be non-zero, so the object will be dynamic.Number
FrictionFused to make objects slide along each other realistically. Usually set to be between 0 and 1, but can be any non-negative value.Number
RestitutionRUsed to make objects bounce. Usually set to be between 0 and 1. Consider dropping a ball on a table. Zero means the ball won't bounce (inelastic collision). One means the ball's velocity will be exactly reflected (perfectly elastic collision).Number
LinearVelocityLVLinear VelocityVector
AngularVelocityAVAngular VelocityNumber

Outputs

NameIDDescriptionType
Box2DCircleBCBox2DCircleGeneric Data

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