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Texture Mapping

Applies per-vertex mesh texture coordinates to a mesh

Inputs

NameIDDescriptionType
MeshMThe mesh to mapMesh
UV texture coordinatesUVA list of texture coordinates, one per mesh vertex - usually in the 0-1 rangePoint

Outputs

NameIDDescriptionType
Mapped MeshMThe mesh with texture mapping applied. \nNeeds to be used in conjunction with the \nCustom Preview with Materials component \nin order to see the effect.Mesh

Video Tutorials

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