Add Sources Add sources to generate a density field for different voxel channels | |
Construct Function Source (Function Source) Construct a function source for field generation. | |
Construct Geometric Source (Geom Source) Define a geometric source for field generation | |
Construct Bitmap Source (Bitmap Source) Construct a bitmap source for field generation. | |
Construct Bitmap Stack Source (Bitmap Stack) Construct a voxel image from a stack of images. | |
Construct Voxels From File (Read Voxels) Reads voxel data from a Monolith volume (.vol) file | |
Function Presets (Presets) Select from a list of pre-defined implicit functions. | |
Bitmap Blend Blend one or more bitmap sources together along orthographic axes. | |
Bitmap Loft Loft two or more bitmap sources together along the Z-axis. | |
Multiply Sources (Mult Sources) Multiply sources to generate a density field for different voxel channels | |
Construct Base Voxels (Create Voxels) Construct a generic voxel class based on bounding box, resolution, and channel designation. |
Gaussian Blur Filter (Gaussian Blur) Perform 3D Gaussian Blur on a voxel field. | |
Inside Out Filter (Inside Out) Perform 3D Inside Out filter on a voxel field. | |
Blur Filter (Kernel) (Blur) Perform a kernel based blur filter. | |
Laplacian Filter (Laplacian) Perform a laplacian filter. | |
Maximum Filter (Kernel) (Maximum) Perform a kernel based maximum (dilation) filter. | |
Median Filter (Kernel) (Median) Perform a kernel based median filter. | |
Minimum Filter (Kernel) (Minimum) Perform a kernel based minimum (erosion) filter. | |
Symmetry Filter (Symmetry) Ensure voxel field is symmetric about all three major axes. | |
Twist Filter (Twist) Perform 3D twist to a voxel field. |
Channel Remap (Remap Channel) Remap the voxel channel values to a new numeric domain | |
Channel Fill (Fill) Assign a single number to all values in a voxel channel. | |
Channel Invert (Invert) Invert the values of a voxel channel. | |
Channel Noise (Noise) Generate a 3D noise filter for a voxel field. | |
Get Voxel Values (Get Values) Extract the channel values of the voxels stored in a voxel field | |
Channel Histogram (Histogram) Compute a histogram for the values in a voxel channel. | |
Set Voxel Values (Set Values) Set the values of the voxels in a field | |
Channel Swap Swap one voxel channel with another. |
Color Mesh By Ratio (Color Mesh) Colorize a mesh based on the density values of a single channel. | |
Color Mesh By RGB (Color Mesh) Colorize a mesh based on the density values of the RGB channels. | |
Get Channel Names (Get Channels) Extract the channel names stored in a voxel field | |
Get Iso Mesh (Iso Mesh) Extracts a mesh contour of the density field channel | |
Get Mesh Slices (Mesh Slices) Get a series of nested slices using two voxel channels. | |
Get Slice Plane (Slice Plane) Extract a horizontal slice through a voxel field. | |
Get Voxel Points Extract the location points of the voxels stored in a voxel field |
Get Millipede Field Convert a topostruct3d system from Millipede into a voxel field | |
Set Millipede Densities Set Millipede densities for a topostruct3d model transferring values from an input voxel field |
3d Viewport Visualize the current voxel field. |
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