Element Angle (EA) Detail search by checking the angle of all neighbouring elements. Returns details with elements inside the range | |
Detail typology (T) Detail search based on typical detail toplogies or shapes, like an L, T or X detail. | |
Element Tag Rule (T) Detail search checking the tag of its elements. Several tags can be inputted for different modes. | |
Drill (D) Define the Drill process | |
Pocket Parallelogram (P) Define the Pocket process from parallelogram | |
Pocket Element (P) Define the Pocket process from other element. NBNB!!! The component only works for rectangular composites! | |
Tenon (T) Define Tenon process | |
Custom Subtraction (CS) Add a Brep here to subtract material from the element. NB!! This subtractive operation does not export to BTL!!!! | |
Detail Plane Normal From Element Average (DetNorElem) Sets the detail z-axis to surface normal at the closest point to the detail node. Optional Align X-axis along an element. | |
Detail Plane Normal From Mesh (DetNorMsh) Sets the detail z-axis to Mesh normal at the closest point to the detail node. Optional Align X-axis along an element. | |
Detail Plane Normal From Vector (DetNorVec) Sets the Detail Plane Z-axis to a Vector. Optional Align X-axis along an element. | |
Detail Plane Normal Along Element (DetNorElm) Sets the Detail Plane Z-axis parallel to an element. Optional Align X-axis along an element. | |
Detail Plane Normal From Surface (DetNorSrf) Sets the detail z-axis to surface normal at the closest point to the detail node. Optional Align X-axis along an element. | |
Align From Plane (Pl) Align element Z-vectors to plane | |
Align From Points (P) Aligns element Z-vector from point(s). Closest point is used when several points are inserted. | |
Align To Surface (S) Aligns the element Z-vector to a surface normal at closest point from middle of element | |
Align To Vector (V) Aligns element Z-vectors from a surface | |
Mortise (M) Makes a mortise | |
BTLx Settings (X) BTLx project settings | |
Process Model (PM) This component lets process the timber processings(cut/drill/custom/etc) and output NURBS. Additonally, A BTLX file is saved. This file can be used by most manufacturers | |
Detail Search (DS) Search For A Detail different search rules | |
Deconstruct Subelement (SE) Deconstructs a SubeElement | |
Reindeer Assembly (Assembly) Assemble all elements in this component. | |
Cut Define the Cut process | |
Circular Cross Section (CirCroSec) CrossSection is being generated based on width, height, alignment and height-direction | |
Composite Cross Section (Composite) creates a sub element | |
Element creates a beam element. | |
Deconstruct Assembly (DA) Deconstructs an assembly into elements, nodes and details | |
Deconstruct Element (DE) Deconstruct an element into its properties | |
Deconstruct Node (DN) Deconstructs a node into its properties. 0.5 Version has limited options | |
Load Structural Material Prop (Load SMP) Loads structural material properties. | |
Material (Mat) Creates a Material | |
Preview Element (PrevElem) Preview Element | |
Rectangular Cross Section (RectSec) CrossSection is being generated based on width, height, alignment and height-direction. GL26 as default material. | |
Element Amount Rule (A) Detail search based on amount of elements at the detail | |
Element Length Rule (L) Detail search based on the length of the elements | |
Node In Region (NodeInRegion) Detail search checking if the details node is within one of the regions. | |
Local Alignment (LA) LocalAlignment of crossSection. | |
Material Structural Prop (MatStrProp) Creates Structural Material Properties |
Disassemble Pareto Solution (DisassPareto) Description | |
Genetic Algorithm Optimization (GA) Component that performs single-objective optimization using genetic algorithm | |
Parallel Coordinates Viewer (ParaCoorView) ParallelCoordinatesViewer | |
Particle Swarm Optimization (PSO) Component for multi-objective optimization with particle swarm optimization |
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