| Element Angle (EA) Detail search by checking the angle of all neighbouring elements. Returns details with elements inside the range  | |
| Detail typology (T) Detail search based on typical detail toplogies or shapes, like an L, T or X detail.  | |
| Element Tag Rule (T) Detail search checking the tag of its elements. Several tags can be inputted for different modes.  | |
| Drill (D) Define the Drill process  | |
| Pocket Parallelogram (P) Define the Pocket process from parallelogram  | |
| Pocket Element (P) Define the Pocket process from other element. NBNB!!! The component only works for rectangular composites!  | |
| Tenon (T) Define Tenon process  | |
| Custom Subtraction (CS) Add a Brep here to subtract material from the element. NB!! This subtractive operation does not export to BTL!!!!  | |
| Detail Plane Normal From Element Average (DetNorElem) Sets the detail z-axis to surface normal at the closest point to the detail node. Optional Align X-axis along an element.  | |
| Detail Plane Normal From Mesh (DetNorMsh) Sets the detail z-axis to Mesh normal at the closest point to the detail node. Optional Align X-axis along an element.  | |
| Detail Plane Normal From Vector (DetNorVec) Sets the Detail Plane Z-axis to a Vector. Optional Align X-axis along an element.  | |
| Detail Plane Normal Along Element (DetNorElm) Sets the Detail Plane Z-axis parallel to an element. Optional Align X-axis along an element.  | |
| Detail Plane Normal From Surface (DetNorSrf) Sets the detail z-axis to surface normal at the closest point to the detail node. Optional Align X-axis along an element.  | |
| Align From Plane (Pl) Align element Z-vectors to plane  | |
| Align From Points (P) Aligns element Z-vector from point(s). Closest point is used when several points are inserted.  | |
| Align To Surface (S) Aligns the element Z-vector to a surface normal at closest point from middle of element  | |
| Align To Vector (V) Aligns element Z-vectors from a surface  | |
| Mortise (M) Makes a mortise  | |
| BTLx Settings (X) BTLx project settings  | |
| Process Model (PM) This component lets process the timber processings(cut/drill/custom/etc) and output NURBS. Additonally, A BTLX file is saved. This file can be used by most manufacturers  | |
| Detail Search (DS) Search For A Detail different search rules  | |
| Deconstruct Subelement (SE) Deconstructs a SubeElement  | |
| Reindeer Assembly (Assembly) Assemble all elements in this component.  | |
| Cut Define the Cut process  | |
| Circular Cross Section (CirCroSec) CrossSection is being generated based on width, height, alignment and height-direction  | |
| Composite Cross Section (Composite) creates a sub element  | |
| Element creates a beam element.  | |
| Deconstruct Assembly (DA) Deconstructs an assembly into elements, nodes and details  | |
| Deconstruct Element (DE) Deconstruct an element into its properties  | |
| Deconstruct Node (DN) Deconstructs a node into its properties. 0.5 Version has limited options  | |
| Load Structural Material Prop (Load SMP) Loads structural material properties.  | |
| Material (Mat) Creates a Material  | |
| Preview Element (PrevElem) Preview Element  | |
| Rectangular Cross Section (RectSec) CrossSection is being generated based on width, height, alignment and height-direction. GL26 as default material.  | |
| Element Amount Rule (A) Detail search based on amount of elements at the detail  | |
| Element Length Rule (L) Detail search based on the length of the elements  | |
| Node In Region (NodeInRegion) Detail search checking if the details node is within one of the regions.  | |
| Local Alignment (LA) LocalAlignment of crossSection.  | |
| Material Structural Prop (MatStrProp) Creates Structural Material Properties  | 
| Disassemble Pareto Solution (DisassPareto) Description  | |
| Genetic Algorithm Optimization (GA) Component that performs single-objective optimization using genetic algorithm  | |
| Parallel Coordinates Viewer (ParaCoorView) ParallelCoordinatesViewer  | |
| Particle Swarm Optimization (PSO) Component for multi-objective optimization with particle swarm optimization  | 
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