Curve | Line (CLX) Solve intersection events for a curve and a line. | |

Curve | Plane (PCX) Solve intersection events for a curve and a plane. | |

Line | Line (LLX) Solve intersection events for two lines. | |

Line | Plane (PLX) Solve intersection event for a line and a plane. | |

Brep | Line (BLX) Solve intersection events for a Brep and a line. | |

Brep | Plane (Sec) Solve intersection events for a Brep and a plane (otherwise known as section). | |

Contour Create a set of Brep or Mesh contours | |

Contour (ex) (Contour) Create a set of Brep or Mesh contours | |

Mesh | Ray (MeshRay) Intersect a mesh with a semi-infinite ray | |

Mesh | Plane (Sec) Solve intersection events for a Mesh and a Plane (otherwise known as section). | |

Surface | Line (SLX) Solve intersection events for a surface and a line. | |

IsoVist (IVist) Compute an isovist sampling at a location | |

IsoVist Ray (IVRay) Compute a single isovist sample at a location | |

Plane | Plane | Plane (3PX) Solve the intersection events of three planes. | |

Plane | Plane (PPX) Solve the intersection event of two planes. | |

Plane Region (PlReg) Create a bounded region from intersecting planes. |

Solid Difference (SDiff) Perform a solid difference on two Brep sets. | |

Solid Intersection (SInt) Perform a solid intersection on two Brep sets. | |

Trim Solid (Trim) Cut holes into a shape with a set of solid cutters. | |

Solid Union (SUnion) Perform a solid union on a set of Breps. | |

Box Slits (Slits) Add slits to a collection of intersecting boxes | |

Boundary Volume (BVol) Create a closed polysurface from boundary surfaces | |

Region Difference (RDiff) Difference between two sets of planar closed curves (regions) | |

Region Intersection (RInt) Intersection between two sets of planar closed curves (regions) | |

Region Union (RUnion) Union of a set of planar closed curves (regions) | |

Mesh Difference (MDif) Perform a solid difference on two sets of meshes | |

Mesh Intersection (MInt) Perform a solid intersection on a set of meshes | |

Mesh Union (MUnion) Perform a solid union on a set of meshes | |

Mesh Split (MSplit) Mesh Mesh split | |

Region Slits (RSlits) Add slits to a collection of intersecting planar regions | |

Split Brep (Split) Split one brep with another. | |

Split Brep Multiple (SplitMul) Split one brep with a bunch of others. |

Curve | Curve (CCX) Solve intersection events for two curves. | |

Curve | Self (CX) Solve all self intersection events for a curve. | |

Multiple Curves (MCX) Solve intersection events for multiple curves. | |

Brep | Curve (BCX) Solve intersection events for a Brep and a curve. | |

Brep | Brep (BBX) Solve intersection events for two Breps. | |

Collision Many|Many (ColMM) Test for many|many collision between objects | |

Collision One|Many (ColOM) Test for one|many collision between objects | |

Mesh | Curve (MCX) Mesh Curve intersection | |

Mesh | Mesh (MMX) Mesh Mesh intersection | |

Surface | Curve (SCX) Solve intersection events for a surface and a curve. | |

Surface Split (SrfSplit) Split a surface with a bunch of curves. |

Split with Brep (Split) Split a curve with a Brep. | |

Split with Breps (Split) Split a curve with multiple Breps. | |

Trim with Brep (Trim) Trim a curve with a Brep. | |

Trim with Breps (Trim) Trim a curve with multiple Breps. | |

Trim with Regions (Trim) Trim a curve with multiple regions. | |

Trim with Region (Trim) Trim a curve with a region. |

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