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Goals-6dof
Goals-Angle
Goals-Co
Goals-Col
Goals-Lin
Goals-Mesh
Goals-On
Goals-Pt
Main
Mesh
Utility

Solver which advances only when input refreshed. Useful for making animations

Inputs

NameIDDescriptionType
GoalObjectsGoalObjectsGoalObjectsGeneric Data
ToleranceTolerancePoints closer than this distance will be combined into a single particleNumber
MomentumMomentumIf false, the simulation tries to converge as quickly as possible. If true, the dynamics are more physically basedBoolean
DampingDampingValue between 0 and 1, for how much velocity is preserved between iterations. Only used if Momentum is onNumber
SubIterationsSubIterationsNumber of iterations per frameInteger
AnimateAnimateIf false, simulation resets. If true the solution will advance by one frame each time this input is receivedBoolean

Outputs

NameIDDescriptionType
IIIterationsInteger
VVVPoint
OOGoalFunction OutputsGeneric Data

Video Tutorials

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