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Analysis
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Texture

Creates a texture with an image on a surface

Inputs

NameIDDescriptionType
SurfaceSrfSurface to apply the textureSurface
ImageFileLocation of image fileString
ResolutionResImage resolution between 0 and 1Number
SamplesUVNumber of UV samples (a value for U and one for V)Integer
HeightHgtTexture height (set a negative value for flip the texture)Goo
BlurBlrBlurring iterationsInteger
FixedFixTexture fixed on the edges of the surface Note * Must have sufficient resolutionBoolean
ChannelChnChannel of values (Plug a ValueList component | AutoList function by Florian Frank, blickfeld7.com) 0 = Colour 1 = Hue 2 = Saturation 3 = Brightness 4 = Alpha 5 = Red 6 = Green 7 = BlueGoo

Outputs

NameIDDescriptionType
SurfaceSResulting surfaceSurface

Video Tutorials

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