| Name | ID | Description | Type |
|---|---|---|---|
| Geometry | G | Breps or meshes which should be split for texturing | Geometry |
| Plane | P | Plane to use for grouping faces | Plane |
| dx | dx | Portion of the plane's x axis that is mapped to texture coordinates [0,1] | Domain |
| dy | dy | Portion of the plane's y axis that is mapped to texture coordinates [0,1] | Domain |
| AngleTol | A | Angle tolerance in degrees for unwelding and splitting meshes, 0 to deactivate this | Number |
| MeshYN | M | Should all breps be meshed for output? | Boolean |
| Name | ID | Description | Type |
|---|---|---|---|
| Top | Z+ | Planar faces whose normal vector points in the plane's Z coordinate direction | Geometry |
| Bottom | Z- | Planar faces whose normal vector points reverse to the plane's Z coordinate direction | Geometry |
| Back | Y+ | Planar faces whose normal vector points in the plane's Y coordinate direction | Geometry |
| Front | Y- | Planar faces whose normal vector points reverse to the plane's Y coordinate direction | Geometry |
| Right | X+ | Planar faces whose normal vector points in the plane's X coordinate direction | Geometry |
| Left | X- | Planar faces whose normal vector points reverse to the plane's X coordinate direction | Geometry |
| Planar | P | Remaining planar faces | Geometry |
| Unplanar | U | Remaining unplanar faces | Geometry |
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