Please consider disabling your ad-blocker to support this website! 🔑 We are a free, community-supported website! 🥰 We only display small unobtrusive ads which help us stay online! 💯 Thank you in advance! ❤️
An implementation of Root 3 Subdivision, this method follows the model established in weaverbird for resolving edge conditions. For a correct implementation, mesh faces should be triangular, however the method has been modified to allow for quad faces as well.