Constructs the settings for an Agent.
Deconstructs a Agent to expose its fields such as max speed, max force, and vision radius. Use Deconstruct Particle to expose particle fields such as position.
Deconstructs a Particle to expose its fields such as position, velocity, and acceleration.
Deconstructs a Vehicle to expose its fields such as orientation and wheel fields. Use Deconstruct Particle to expose particle fields such as position.
Engine that runs the simulation.
Gets the position of a quelea.
|Get Particle Position|
Gets the position of anything that inherits from Particle.
|Get Particle Position History|
Gets the position history of anything that inherits from Particle.
|Get Particle Velocity|
Gets the velocity of anything that inherits from Particle.
Constructs the settings for a particle.
Represents a self-contained System of Quelea and Emitters.
Constructs settings for a Vehicle
Steer towards the average heading of Neighbors.
Applies a force to steer the Agent towards a target point and slow down to a stop is it approaches the target point.
|Avoid Obstacle Force|
Applied a force to steer the Agent away if it is about to intersect with an obstacle.
|Avoid Unaligned Collision Force|
Applied a force to steer the Agent away from a predicted potential collision.
Steer to move toward the average position of neighbors
Applies a force to keep Agents away from Environment boundaries.
Kills particles that are within its neighborhood. Try setting the neighborhood radius to the Predator's Body Size and the angle to be low, mimicing a mouth on the front of the Predator.
|Follow Path Force|
Applies a Force to an Agent to move along and stay within a specified radius of a curve.
Applies a force to steer the Agent towards the point.
Applies a force to steer to avoid neighbors.
Applies a force to move the Agent laterally away from any Agent that blocks its view.
Applies a force that causes the agent to randomly steer in a direction that is based off of its previous direction
|Apply Custom Force|
Applied a user specified force vector to the Agent.
Attracts a Quelea within the radius of the pt.
|Bounce Contain Behavior|
Causes Particles to bounce off Environment boundaries.
Applys a one-time force to the Agent when it is first emitted.
|Kill Contain Behavior|
Kills the particle when it leaves the environment boundaries.
Sets the particle's velocity to the desired velocity.
|Surface Flow Force|
Applies a force to simulate water flowing over the surface.
|Axis Aligned Box Environment|
A world Axis Aligned Box Environment.
A closed Brep Environment which the particles will interact with.
A 3D Polysurface Environment.
A Surface Environment upon which the Quelea will map their position for the calculation of Forces.
Emit Quelea from a box.
A curve from which Quelea can be emitted.
A point from which Quelea can be emitted.
A surface from which a quelea can be emitted.
|Deconstruct Quelea Network|
Deconstructs a Quelea Network into a list of Quelea
Loads a bitmap image from a filepath.
|Get Neighbors in Radius|
Gets the Neighbors of an Agent within a specified radius.