Name | ID | Description | Type |
---|---|---|---|
Apply? | B | If false, the Force will not be applied to the Quelea. This is useful for having Behaviors override Forces. Can also be used for only applying the force if the Quelea is within a certain area. | Boolean |
Weight Multiplier | W | The factor by which the force will be multiplied by. | Number |
Particle Quelea | PQ | A particle is a point that can be affected by forces that do not require a perception of its surroundings or used to supply settings for an agent. | Goo |
Force Vector | V | The vector to be applied to the Agent position. | Vector |
Name | ID | Description | Type |
---|---|---|---|
Force | F | The resulting force vector for debugging purposes. | Goo |
Desired Velocity | D | The calcuted desired velocity of this rule before it is applied to the quelea. Supplied for debugging and visualization purposes. | Goo |
Site design © Robin Rodricks.
Site co-created by Andrew Heumann.
Quelea and associated data © 2024 Alex Fischer.
Rhinoceros and Grasshopper are registered trademarks of Robert McNeel & Associates.
Hosted by GitHub