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01 | Spawn Types
02 | Initialize
03 | Behaviors
04 | Forces
05 | Engine
06 | Display

Wandering Mapped

2D Wandering Algorithm with image color sampling override for any wandering attributes and remaping of color values, Wandering is a type of random steering which has some long term order. Force Values from Move Settings have a strong effect on behavior

Inputs

NameIDDescriptionType
RandomizeRInput value specifying if change value will be randomly selected from-change value to change value each frameBoolean
Add HeadingAHInput value specifying if we want to add the headingBoolean
ChangeCInput value specifying the incremented change value used to get the polar coordinatesNumber
RadiusWRInput value specifying the radius for the wandering circleNumber
DistanceWDInput the distance for the wander circle, this is a projection value in the direction of the objects speed vectorNumber
Colored MeshCMInput a color mesh to drive the wandering parametersMesh
Map ChangeMCInput value specifying if you want the change value to be color drivenBoolean
Map RadiusMRInput value specifying if you want the radius value to be color drivenBoolean
Map DistanceMDInput value specifying if you want the distance value to be color drivenBoolean

Outputs

NameIDDescriptionType
Wandering BehaviorWBThe Wandering Behavior Data StructureGeneric Data

Video Tutorials

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