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Map to Surface (Map Srf) Map a curve onto a surface via control points. | |

Splop Wraps geometry onto a surface. | |

Sporph Deforms an object from a source surface to a target surface | |

Stretch Deforms objects by stretching them along a finite axis. | |

Taper Deforms objects toward or away from an axis | |

Twist Deforms objects by twisting them around an axis. | |

Maelstrom Spirally deforms objects as if they were caught in a whirlpool | |

Flow Re-aligns objects from a base curve to a target curve. | |

Box Morph (Morph) Morph an object into a twisted box. | |

Surface Morph (SrfMorph) Morph geometry into surface UVW coordinates | |

Twisted Box (TBox) Create a twisted box from corner points. | |

Surface Box (SBox) Create a twisted box on a surface patch. | |

Blend Box (BlendBox) Create a twisted box between two surfaces. | |

Mirror Surface (Mirror) Mirror geometry in a freeform surface. | |

Mirror Curve (Mirror) Mirror a shape in a freeform curve. | |

Spatial Deform (Deform) Perform spatial deformation based on custom space syntax. | |

Spatial Deform (custom) (Deform) Perform spatial deformation based on custom space syntax. | |

Point Deform (PDeform) Deform a shape by moving control-points individually | |

Bend Deform (Bend) Deform a shape by bending it |

Camera Obscura (CO) Camera Obscura (point mirror) transformation. | |

Project Project an object onto a plane. | |

Project Along (ProjectA) Project an object onto a plane along a direction. | |

Scale Scale an object uniformly in all directions. | |

Scale NU Scale an object with non-uniform factors. | |

Triangle Mapping (TriMap) Transform geometry from one triangle into another. | |

Rectangle Mapping (RecMap) Transform geometry from one rectangle into another. | |

Box Mapping (BoxMap) Transform geometry from one box into another. | |

Shear Angle (Shear) Shear an object based on tilt angles. | |

Shear Shear an object based on a shearing vector. | |

Orient Direction (Orient) Orient an object using directional constraints only. |

Named Group (Group) Group a set of objects under a name | |

Group Group a set of objects | |

Ungroup Ungroup a set of objects | |

Merge Group (GMerge) Merge two groups | |

Split Group (GSplit) Split a group | |

Compound (Comp) Compound two transformations. | |

Split Split a compound transformation into fragments. | |

Transform Transform an object. | |

Inverse Transform (Inverse) Invert a transformation. | |

Transform Matrix (Matrix) A 4x4 Transformation matrix |

Move Translate (move) an object along a vector. | |

Move To Plane (MoveToPlane) Translate (move) an object onto a plane. | |

Move Away From (MoveAway) Translate (move) an object away from another object. | |

Mirror Mirror an object. | |

Orient Orient an object. Orientation is sometimes called a 'ChangeBasis tranformation'. It allows for remapping of geometry from one axis-system to another. | |

Rotate Rotate an object in a plane. | |

Rotate Direction (Rotate) Rotate an object from one direction to another. | |

Rotate Axis (RotAx) Rotate an object around an axis. | |

Rotate 3D (Rot3D) Rotate an object around a center point and an axis vector. |

Kaleidoscope (KScope) Apply a kaleidoscope transformation to an object. | |

Polar Array (ArrPolar) Create a polar array of geometry. | |

Linear Array (ArrLinear) Create a linear array of geometry. | |

Rectangular Array (ArrRec) Create a rectangular array of geometry. | |

Box Array (ArrBox) Create a box array of geometry. | |

Curve Array (ArrCurve) Create an array of geometry along a curve. |

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