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Affine
Array
Euclidean
Morph
Util

Grasshopper Transform

SYSTEM COMPONENTS. Version 1.0.0.0. Released on 12-Dec-2023. Provides 55 components. Created by David Rutten. Features 0 video tutorials.

Morph

Map to Surface (Map Srf)
Map a curve onto a surface via control points.
Splop
Wraps geometry onto a surface.
Sporph
Deforms an object from a source surface to a target surface
Stretch
Deforms objects by stretching them along a finite axis.
Taper
Deforms objects toward or away from an axis
Twist
Deforms objects by twisting them around an axis.
Maelstrom
Spirally deforms objects as if they were caught in a whirlpool
Flow
Re-aligns objects from a base curve to a target curve.
Box Morph (Morph)
Morph an object into a twisted box.
Surface Morph (SrfMorph)
Morph geometry into surface UVW coordinates
Twisted Box (TBox)
Create a twisted box from corner points.
Surface Box (SBox)
Create a twisted box on a surface patch.
Blend Box (BlendBox)
Create a twisted box between two surfaces.
Mirror Surface (Mirror)
Mirror geometry in a freeform surface.
Mirror Curve (Mirror)
Mirror a shape in a freeform curve.
Spatial Deform (Deform)
Perform spatial deformation based on custom space syntax.
Spatial Deform (custom) (Deform)
Perform spatial deformation based on custom space syntax.
Point Deform (PDeform)
Deform a shape by moving control-points individually
Bend Deform (Bend)
Deform a shape by bending it

Affine

Camera Obscura (CO)
Camera Obscura (point mirror) transformation.
Project
Project an object onto a plane.
Project Along (ProjectA)
Project an object onto a plane along a direction.
Scale
Scale an object uniformly in all directions.
Scale NU
Scale an object with non-uniform factors.
Triangle Mapping (TriMap)
Transform geometry from one triangle into another.
Rectangle Mapping (RecMap)
Transform geometry from one rectangle into another.
Box Mapping (BoxMap)
Transform geometry from one box into another.
Shear Angle (Shear)
Shear an object based on tilt angles.
Shear
Shear an object based on a shearing vector.
Orient Direction (Orient)
Orient an object using directional constraints only.

Util

Named Group (Group)
Group a set of objects under a name
Group
Group a set of objects
Ungroup
Ungroup a set of objects
Merge Group (GMerge)
Merge two groups
Split Group (GSplit)
Split a group
Compound (Comp)
Compound two transformations.
Split
Split a compound transformation into fragments.
Transform
Transform an object.
Inverse Transform (Inverse)
Invert a transformation.
Transform Matrix (Matrix)
A 4x4 Transformation matrix

Euclidean

Move
Translate (move) an object along a vector.
Move To Plane (MoveToPlane)
Translate (move) an object onto a plane.
Move Away From (MoveAway)
Translate (move) an object away from another object.
Mirror
Mirror an object.
Orient
Orient an object. Orientation is sometimes called a 'ChangeBasis tranformation'. It allows for remapping of geometry from one axis-system to another.
Rotate
Rotate an object in a plane.
Rotate Direction (Rotate)
Rotate an object from one direction to another.
Rotate Axis (RotAx)
Rotate an object around an axis.
Rotate 3D (Rot3D)
Rotate an object around a center point and an axis vector.

Array

Kaleidoscope (KScope)
Apply a kaleidoscope transformation to an object.
Polar Array (ArrPolar)
Create a polar array of geometry.
Linear Array (ArrLinear)
Create a linear array of geometry.
Rectangular Array (ArrRec)
Create a rectangular array of geometry.
Box Array (ArrBox)
Create a box array of geometry.
Curve Array (ArrCurve)
Create an array of geometry along a curve.

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