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Grasshopper Transform

SYSTEM COMPONENTS. Version 1.0.0007. Released on 2022-Mar-08. Provides 48 components. Created by David Rutten. Features 0 video tutorials.
Affine
Array
Euclidean
Morph
Util

Morph

Map to Surface (Map Srf)
Map a curve onto a surface via control points.
Bend Deform (Bend)
Deform a shape by bending it
Box Morph (Morph)
Morph an object into a twisted box.
Point Deform (PDeform)
Deform a shape by moving control-points individually
Blend Box (BlendBox)
Create a twisted box between two surfaces.
Surface Box (SBox)
Create a twisted box on a surface patch.
Twisted Box (TBox)
Create a twisted box from corner points.
Mirror Curve (Mirror)
Mirror a shape in a freeform curve.
Mirror Surface (Mirror)
Mirror geometry in a freeform surface.
Surface Morph (SrfMorph)
Morph geometry into surface UVW coordinates
Spatial Deform (Deform)
Perform spatial deformation based on custom space syntax.
Spatial Deform (custom) (Deform)
Perform spatial deformation based on custom space syntax.
Flow
Re-aligns objects from a base curve to a target curve.
Maelstrom
Spirally deforms objects as if they were caught in a whirlpool
Splop
Wraps geometry onto a surface.
Sporph
Deforms an object from a source surface to a target surface
Stretch
Deforms objects by stretching them along a finite axis.
Taper
Deforms objects toward or away from an axis
Twist
Deforms objects by twisting them around an axis.

Affine

Box Mapping (BoxMap)
Transform geometry from one box into another.
Camera Obscura (CO)
Camera Obscura (point mirror) transformation.
Orient Direction (Orient)
Orient an object using directional constraints only.
Project
Project an object onto a plane.
Project Along (ProjectA)
Project an object onto a plane along a direction.
Rectangle Mapping (RecMap)
Transform geometry from one rectangle into another.
Scale
Scale an object uniformly in all directions.
Scale NU
Scale an object with non-uniform factors.
Shear Angle (Shear)
Shear an object based on tilt angles.
Shear
Shear an object based on a shearing vector.
Triangle Mapping (TriMap)
Transform geometry from one triangle into another.

Euclidean

Mirror
Mirror an object.
Move
Translate (move) an object along a vector.
Move Away From (MoveAway)
Translate (move) an object away from another object.
Move To Plane (MoveToPlane)
Translate (move) an object onto a plane.
Orient
Orient an object. Orientation is sometimes called a 'ChangeBasis tranformation'. It allows for remapping of geometry from one axis-system to another.
Rotate
Rotate an object in a plane.
Rotate 3D (Rot3D)
Rotate an object around a center point and an axis vector.
Rotate Axis (RotAx)
Rotate an object around an axis.
Rotate Direction (Rotate)
Rotate an object from one direction to another.

Array

Curve Array (ArrCurve)
Create an array of geometry along a curve.
Linear Array (ArrLinear)
Create a linear array of geometry.
Polar Array (ArrPolar)
Create a polar array of geometry.
Rectangular Array (ArrRec)
Create a rectangular array of geometry.
Kaleidoscope (KScope)
Apply a kaleidoscope transformation to an object.

Util

Transform
Transform an object.
Compound (Comp)
Compound two transformations.
Inverse Transform (Inverse)
Invert a transformation.
Split
Split a compound transformation into fragments.

Site design © Robin Rodricks.   Grasshopper Transform and associated data © 2023 Robert McNeel & Associates.  
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