Attractor Values (AttValues) Generates numerical values for any given pointlist, being affected by a certain number of point attractors. | |
Bundle Attractor (Bundle) Generates an iteratively bundled pointlist for any given datatree population of points. | |
Curve Attractor (CrvAttractor) Generates an iteratively defined new point/vector list for any given, curve attractor affected, population of points. | |
Curve Ravel (CrvRavel) Generates distance raveled numerical values for any given pointlist, being affected by any number of curve attractors. | |
Curve Values (CrvValues) Generates numerical values for any given pointlist, being affected by any number of curve attractors. | |
Point Attractor (PtAttractor) Generates an iteratively defined new point/vector list for any given ,attractor affected, population of points. | |
Point Ravel (PtRavel) Generates distance raveled numerical values for any given pointlist, being affected by any number of point attractors. | |
Twirl Attractor (Twirl) Generates an iteratively defined new point/vector list for any given ,twirl attractor affected, population of points. |
Bouncers Generates and animates particles moving within a user defined box (Timer defined). | |
Railway Generates and animates random points on any given curve (Timer defined). | |
Satellite Generates and animates satellite-like points around any collection of objects (Timer defined). | |
Walkers Generates and animates particles attached on a surface (Timer defined). | |
Slicer Generates and animates a Rhino clipping plane on any given curve (Timer defined). |
Climber Generates the gradient descent or ascent paths on a surface for any provided point list. | |
Mesh Climber (MeshClimber) Generates the gradient descent or ascent paths on a Mesh object for any provided point list. | |
Curve Hicking (HickingCrv) Generates the surface paths for any given ,curve attractor affected, population of points. | |
Point Hicking (HickingPt) Generates the surface paths for any given ,point attractor affected, population of points. | |
Point Patrolling (PatrolPt) Generates the surface paths for any given ,twirl attractor affected, population of points. |
Frame Grid (FrGrid) Generates a 2-dimensional grid of points distributed as a row/column structure for any given 3dRectangle | |
Box3d Grid (BoxGrid) Generates a 3-dimensional grid of points distributed as a row/flippedrow/column structure for any given Box |
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