|Meshes||M||Meshes as list. Do not join disjointed meshes if computing bounding boxes for fastest calculations.||Mesh|
|Ray Start||P||Start point of ray. Each list acts as a bucket calculated on a single thread.||Point|
|Ray Direction||V||Direction of ray. Each list acts as a bucket calculated on a single thread.||Vector|
|Hit||H||Boolean indicating hit or miss||Boolean|
|Collision Index||I||Index of mesh which the ray colides with||Integer|
|Ray Parameter||T||Distance to nearest intersection. -1 on miss||Number|
Site design © Robin Rodricks.
Sasquatch and associated data © 2023 Scott Overall, SHoP Architects.
Rhinoceros and Grasshopper are registered trademarks of Robert McNeel & Associates. Hosted by GitHub