Name | ID | Description | Type |
---|---|---|---|
Meshes | M | Meshes as list. Do not join disjointed meshes if computing bounding boxes for fastest calculations. | Mesh |
Ray Start | P | Start point of ray. Each list acts as a bucket calculated on a single thread. | Point |
Ray Direction | V | Direction of ray. Each list acts as a bucket calculated on a single thread. | Vector |
Name | ID | Description | Type |
---|---|---|---|
Hit | H | Boolean indicating hit or miss | Boolean |
Collision Index | I | Index of mesh which the ray colides with | Integer |
Ray Parameter | T | Distance to nearest intersection. -1 on miss | Number |
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