Tolerance | Tol | Distance from field where integration will be in effect. 0 will ignore the field entirely | Number |
Interpolation Radius | IntrpR | Radius to use in vector interpolation method. 0 to use closest vector only | Number |
Winding Stop Angle | StopA | The winding angle is used to stop the integration if it winds around the set angle (radians). Used to stop the integration at singularities or orbits | Number |
Line Continuity | LCont | Force lines to follow a straighter path if one is available | Boolean |
Fast Integration | Fast | Use a faster and less accurate integration method (Velocity-Verlet) instead of the default (Runge-Kutta) | Boolean |
Drag Factor | Drag | Drag factor of the integration | Number |
Acceleration | Accel | Integration will contain a componenet of acceleration (the vectors will represent forces) | Boolean |