Name | ID | Description | Type |
---|---|---|---|

Geometry | G | Breps or meshes which should be split for texturing | Geometry |

Plane | P | Plane to use for grouping faces | Plane |

dx | dx | Portion of the plane's x axis that is mapped to texture coordinates [0,1] | Domain |

dy | dy | Portion of the plane's y axis that is mapped to texture coordinates [0,1] | Domain |

AngleTol | A | Angle tolerance in degrees for unwelding and splitting meshes, 0 to deactivate this | Number |

MeshYN | M | Should all breps be meshed for output? | Boolean |

Name | ID | Description | Type |
---|---|---|---|

Top | Z+ | Planar faces whose normal vector points in the plane's Z coordinate direction | Geometry |

Bottom | Z- | Planar faces whose normal vector points reverse to the plane's Z coordinate direction | Geometry |

Back | Y+ | Planar faces whose normal vector points in the plane's Y coordinate direction | Geometry |

Front | Y- | Planar faces whose normal vector points reverse to the plane's Y coordinate direction | Geometry |

Right | X+ | Planar faces whose normal vector points in the plane's X coordinate direction | Geometry |

Left | X- | Planar faces whose normal vector points reverse to the plane's X coordinate direction | Geometry |

Planar | P | Remaining planar faces | Geometry |

Unplanar | U | Remaining unplanar faces | Geometry |

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