Name | ID | Description | Type |
---|---|---|---|
Geometry | G | Breps or meshes which should be split for texturing | Geometry |
Plane | P | Plane to use for grouping faces | Plane |
dx | dx | Portion of the plane's x axis that is mapped to texture coordinates [0,1] | Domain |
dy | dy | Portion of the plane's y axis that is mapped to texture coordinates [0,1] | Domain |
AngleTol | A | Angle tolerance in degrees for unwelding and splitting meshes, 0 to deactivate this | Number |
MeshYN | M | Should all breps be meshed for output? | Boolean |
Name | ID | Description | Type |
---|---|---|---|
Top | Z+ | Planar faces whose normal vector points in the plane's Z coordinate direction | Geometry |
Bottom | Z- | Planar faces whose normal vector points reverse to the plane's Z coordinate direction | Geometry |
Back | Y+ | Planar faces whose normal vector points in the plane's Y coordinate direction | Geometry |
Front | Y- | Planar faces whose normal vector points reverse to the plane's Y coordinate direction | Geometry |
Right | X+ | Planar faces whose normal vector points in the plane's X coordinate direction | Geometry |
Left | X- | Planar faces whose normal vector points reverse to the plane's X coordinate direction | Geometry |
Planar | P | Remaining planar faces | Geometry |
Unplanar | U | Remaining unplanar faces | Geometry |
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