| Flock Properties (FProps) Controls agent properties and flocking paramerties to get different movement patterns | |
| Attracting Behaviour (Attract) Initiates attractions toward a point or points | |
| Attractor Curve Behaviour (AttractorCurve) controls the attracting Curve behaviour for the the flock | |
| Box Containment (BoxContainment) controls containment in a box boundary | |
| Brep Containment (BrepContainment) controls containment in a brep boundary | |
| Contain Outside Mesh (ContainOutsideMesh) Component controls containment outside a boundary, Also used as a precise repeller | |
| Flock Agent 2D (FlockAgent2D) controls the flock strating position and velocity in 2d mode | |
| Flock Agent 3D (FlockAgent3D) controls the flock strating position and velocity | |
| Flock Agent On Surface (FlockAgentSrf) controls the flock starting position and velocity on a surface | |
| Follow Curve Behaviour (Follow Curve) controls the Follow Curve behaviour for the the flock | |
| Follow Organized Points Component (FollowOrganizedPointsComponent) controls the Follow Points behaviour for the the flock | |
| Flocking Engine (Engine) The main engine to control the flock | |
| Mesh Containment (MeshContainment) controls containment in a Closed Mesh boundary | |
| Plane Containment (PlaneContainment) controls containment in a 2d plane boundary, In case of flocking in 2d mode | |
| Repeller Curve Behaviour (RepellerCurve) controls the repelling Curve behaviour for the the flock | |
| Repelling Behaviour (RepellingBehaviour) controls the Repelling behaviour for the the flock | |
| Surface Containment (SurfaceContainment) controls containment in a surface boundary | |
| Wind Behaviour (Nickname) Description |
| vertex Topology (Topology) Analyses vertex topology of any given edge network | |
| Brep Explode (BrepExplode) Explodes breps while respecting data tree structure | |
| Line Topology (Topology) Analyses vertex topology of any given edge network |
| Trimmed Srf To Mesh2 (TrimmedSrfToMesh2) Makes a mesh out of trimmed surface quad with it's vertices known | |
| Trimmedsrfto Mesh (TrimmedsrftoMesh) Makes a mesh out of trimmed surface quad with it's vertices known | |
| Untrimmed Quad To Mesh (UntrimmedToMesh) A remake to the old school componenet Mesh surface but with less parameters |
| Partition test (PartTest) partitions a tree to a certain count of items per branch (not yet functional) | |
| Resettable Data Recorder (ResettableRecorder) This component records any type of data and outputs list of it, useful for any recursive operation save data from each iteration seperately |
| Ratio Rectangle (RatioRect) Makes Rectangle from ratio and area |
| Mesh Forming Component (MeshFormingComponent) This component makes a mesh interact with any moving points around it(mainly used with flocks), mesh vertices move if any point approaches it |
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