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AgentBased
Crv
GeometrHierarchyManagemnt
Manipulation
SurfaceToMesh
Utilities

Mesh Forming Component

This component makes a mesh interact with any moving points around it(mainly used with flocks), mesh vertices move if any point approaches it

Inputs

NameIDDescriptionType
Input MeshMMesh after carvingMesh
Attractor PointsPPoints to Manipulate the MeshPoint
IntervalITime between iterationsInteger
ThresholdTThe distance from which points begin manipulating the meshNumber
DistanceDThe distance mesh points are moved by if manipulatedNumber
RunRon off buttonBoolean

Outputs

NameIDDescriptionType
Carved MeshMMesh after carvingMesh

Video Tutorials

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