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AgentBased
Crv
GeometrHierarchyManagemnt
Manipulation
SurfaceToMesh
Utilities

Follow Organized Points Component

controls the Follow Points behaviour for the the flock

Inputs

NameIDDescriptionType
CirclesCSorted list of circles to follow by orderCircle
MultiplierMstrength of the behaviourNumber
LoopLmakes agents go back to the start when they reach the last point of the listBoolean

Outputs

NameIDDescriptionType
FollowPointsBehaviourBFollow Points Behaviour to supply to container input in flocking engineGeneric Data

Video Tutorials

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