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AgentBased
Crv
GeometrHierarchyManagemnt
Manipulation
SurfaceToMesh
Utilities

Flocking Engine

The main engine to control the flock

Inputs

NameIDDescriptionType
Use ParallelPIf you want to use more than one processor core mark it as trueBoolean
Use R-TreeTa faster method to calculate flocking, mark it as true for faster calculationsBoolean
ResetRResets the flock to its initial positionBoolean
AgentsAAgents from the agents componentGeneric Data
Flock PropertiesFFlock Properties from the properties componentNumber
BehavioursBBehviours should all be supplied to this inputGeneric Data
ContainmentCAll containing geometry should be supplied in this input, if there is a surface please add it firstGeneric Data

Outputs

NameIDDescriptionType
PositionsPThe agent positionsPoint
VelocitiesVThe agent veloctiiesVector

Video Tutorials

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