Grasshopper Docs

Community documentation for Grasshopper add-ons & plugins

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application/3dm
application/dxf
Attributes
Client plugin
​​​​​​​Display
Drawing palette
image/bmp
image/gif
​​​​​Images
​​​​​​​​​Inputs
Instructions
​​​​JSON
Modifiers
​​​​​​​​Outputs
PDF
ShapeDiver
​​​Shapeways
Squid
text/csv
text/plain
​​​​​​Textures
Util
Utilities

Extract the properties of a ShapeDiver Material.

Inputs

NameIDDescriptionType
MaterialMA ShapeDiver PBR Material.Any

Outputs

NameIDDescriptionType
ColorCMaterial colorColour
Color mapCMURL of color texture map or a Grasshopper Bitmap object. \nThe object color is also affected by the Color parameter (White doesn’t affect the Color Map).Any
MetalnessMDefines how much the material appears like metal.\nAccepts values from 0 (no metal) to 1 (metal).Number
Metalness mapMMURL or Grasshopper Bitmap object containing a metalness map. \nThe texture is multiplied by the Metalness input.Any
RoughnessRDefines how rough a material looks. \nAccepts values from 0 (smooth) to 1 (rough).Number
Roughness mapRMURL or Grasshopper Bitmap object containing a roughness map. \nThe texture is multiplied by the Roughness input.Any
OpacityODefines how transparent the material is. \nAccepts values from 0 (fully transparent) to 1 (fully opaque).Number
Opacity mapOMURL or Grasshopper Bitmap containing an opacity map (or alpha map). \nThis map is a grayscale texture that defines the transparency throughout the object (black: fully transparent, white: fully opaque).Any
Normal mapNMURL or Grasshopper Bitmap of an RGB normal map. \nThis map affects the computed normals of each pixel fragment. \nSuperior to the bump map. \nThe bump map will be discarded if a normal map is defined.Any
Bump mapBMURL or Grasshopper Bitmap of a greyscale bump map. \nThe bump map defines a perceived depth in relation to the light. \nThis input is overrideen by the Normal Map when it is defined.Any
Flat shadingFActivate flat shadingBoolean

Video Tutorials

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