| Name | ID | Description | Type |
|---|---|---|---|
| Rectangle | R | Base Rectangle | Rectangle |
| Density | D | In kilograms per square meter, used to compute the mass properties. Can be zero or positive. Set to be non-zero, so the object will be dynamic. | Number |
| Friction | F | used to make objects slide along each other realistically. Usually set to be between 0 and 1, but can be any non-negative value. | Number |
| LinearVelocity | LV | Linear Velocity | Vector |
| AngularVelocity | AV | Angular Velocity | Number |
| Name | ID | Description | Type |
|---|---|---|---|
| Box2DRectangle | BR | Box2DRectangle | Generic Data |
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