Color | C | Material color | Colour |
Color map | CM | URL of color texture map or a Grasshopper Bitmap object. \nThe object color is also affected by the Color parameter (White doesn’t affect the Color Map). | Any |
Metalness | M | Defines how much the material appears like metal.\nAccepts values from 0 (no metal) to 1 (metal). | Number |
Metalness map | MM | URL or Grasshopper Bitmap object containing a metalness map. \nThe texture is multiplied by the Metalness input. | Any |
Roughness | R | Defines how rough a material looks. \nAccepts values from 0 (smooth) to 1 (rough). | Number |
Roughness map | RM | URL or Grasshopper Bitmap object containing a roughness map. \nThe texture is multiplied by the Roughness input. | Any |
Opacity | O | Defines how transparent the material is. \nAccepts values from 0 (fully transparent) to 1 (fully opaque). | Number |
Opacity map | OM | URL or Grasshopper Bitmap containing an opacity map (or alpha map). \nThis map is a grayscale texture that defines the transparency throughout the object (black: fully transparent, white: fully opaque). | Any |
Normal map | NM | URL or Grasshopper Bitmap of an RGB normal map. \nThis map affects the computed normals of each pixel fragment. \nSuperior to the bump map. \nThe bump map will be discarded if a normal map is defined. | Any |
Bump map | BM | URL or Grasshopper Bitmap of a greyscale bump map. \nThe bump map defines a perceived depth in relation to the light. \nThis input is overrideen by the Normal Map when it is defined. | Any |
Flat shading | F | Activate flat shading | Boolean |