Name | N | Optional name of material | Text |
BaseColorFactor | CF | Base color of the material, its alpha channel can be used to control opacity. Can be modulated by using a BaseColorTexture. | Colour |
BaseColorTexture | CT | Base color texture image. Please supply a bitmap or a publicly accessible URL. Will be multiplied by the BaseColorFactor. | Generic |
MetallicFactor | MF | Defines how much the material appears like metal. Accepts values from 0 (no metal) to 1 (metal). Can be modulated by a MetallicRoughnessTexture. | Number |
RoughnessFactor | RF | Defines how rough the material appears. Accepts values from 0 (smooth) to 1 (rough). Can be modulated by a MetallicRoughnessTexture. | Number |
MetallicRoughnessTexture | MRT | The metallic roughness texture image. Please supply a bitmap or a publicly accessible URL. The blue channel of this image defines metalness, the green channel defines roughness. | Generic |
NormalTexture | NT | The normal texture image. Please supply a bitmap or a publicly accessible URL. | Generic |
EmissiveFactor | EF | Defines how emissive the material appears. Can be modulated by using an EmissiveTexture. | Colour |
EmissiveTexture | ET | The emissive texture image. Please supply a bitmap or a publicly accessible URL. | Generic |
AlphaMode | AM | One of OPAQUE (ignore the base color alpha channel), BLEND (use the base color alpha channel), MASK (don’t show parts whose alpha value is below AlphaCutoff). | Text |
AlphaCutoff | AC | The alpha cutoff value of the material. | Number |
DoubleSided | DS | Specifies whether the material is double sided. | Boolean |