Grasshopper Docs

Community documentation for Grasshopper add-ons & plugins

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application/3dm
application/dxf
Attributes
Client plugin
​​​​​​​Display
Drawing palette
image/bmp
image/gif
​​​​​Images
​​​​​​​​​Inputs
Instructions
​​​​JSON
Modifiers
​​​​​​​​Outputs
PDF
ShapeDiver
​​​Shapeways
Squid
text/csv
text/plain
​​​​​​Textures
Util
Utilities

Define material properties for displaying geometry in the ShapeDiver viewer.Please make sure to use publicly accessible URLs for your texture images. Once images have been accessed for the first time after uploading of your model, they will be cached and the URLs will not be accessed anymore, and can thus safely be deactivated.

Inputs

NameIDDescriptionType
ColorCMaterial colorColour
Color mapCMURL of color texture map or a Grasshopper Bitmap object. \nThe object color is also affected by the Color parameter (White doesn’t affect the Color Map).Generic
MetalnessMDefines how much the material appears like metal.\nAccepts values from 0 (no metal) to 1 (metal).Number
Metalness mapMMURL or Grasshopper Bitmap object containing a metalness map. \nThe texture is multiplied by the Metalness input.Generic
RoughnessRDefines how rough the material appears.\nAccepts values from 0 (smooth) to 1 (rough).Number
Roughness mapRMURL or Grasshopper Bitmap object containing a roughness map. \nThe texture is multiplied by the Roughness input.Generic
OpacityODefines how transparent the material is. \nAccepts values from 0 (fully transparent) to 1 (fully opaque).Number
Opacity mapOMURL or Grasshopper Bitmap containing an opacity map (or alpha map). \nThis map is a grayscale texture that defines the transparency throughout the object (black: fully transparent, white: fully opaque).Generic
Normal mapNMURL of color normal map. RGB values of this map affect the surface normals of pixel fragments.\nSuperior to bump map. The bump map will be discarded if a normal map is defined.Generic
Bump mapBMURL or Grasshopper Bitmap of a greyscale bump map. The bump map defines a perceived depth in relation to the light. This input is overrideen by the Normal Map when it is defined.Generic
Flat shadingFActivate flat shadingBoolean

Outputs

NameIDDescriptionType
MaterialMShapeDiverMaterial, connect this to a ShapeDiverDisplayGeometry or ShapeDiverDisplayExternalGeometry component.Any

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