Color | C | Material color | Colour |
Color map | CM | URL of color texture map or a Grasshopper Bitmap object. \nThe object color is also affected by the Color parameter (White doesn’t affect the Color Map). | Generic |
Metalness | M | Defines how much the material appears like metal.\nAccepts values from 0 (no metal) to 1 (metal). | Number |
Metalness map | MM | URL or Grasshopper Bitmap object containing a metalness map. \nThe texture is multiplied by the Metalness input. | Generic |
Roughness | R | Defines how rough the material appears.\nAccepts values from 0 (smooth) to 1 (rough). | Number |
Roughness map | RM | URL or Grasshopper Bitmap object containing a roughness map. \nThe texture is multiplied by the Roughness input. | Generic |
Opacity | O | Defines how transparent the material is. \nAccepts values from 0 (fully transparent) to 1 (fully opaque). | Number |
Opacity map | OM | URL or Grasshopper Bitmap containing an opacity map (or alpha map). \nThis map is a grayscale texture that defines the transparency throughout the object (black: fully transparent, white: fully opaque). | Generic |
Normal map | NM | URL of color normal map. RGB values of this map affect the surface normals of pixel fragments.\nSuperior to bump map. The bump map will be discarded if a normal map is defined. | Generic |
Bump map | BM | URL or Grasshopper Bitmap of a greyscale bump map. The bump map defines a perceived depth in relation to the light. This input is overrideen by the Normal Map when it is defined. | Generic |
Flat shading | F | Activate flat shading | Boolean |