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Components
Engine
Exogenous
Heuristics
I/O
Post Processing

Deconstruct AssemblyObject

Deconstruct an AssemblyObject

Inputs

NameIDDescriptionType
AssemblyObjectAOAn AssemblyObjectGeneric Data

Outputs

NameIDDescriptionType
NameNThe object's unique nameText
Collision MeshMThe mesh geometry used for collision checksMesh
Reference PlanePThe object's reference planePlane
DirectionDThe object's direction vectorVector
HandlesHThe object's HandlesGeneric Data
WeightWThe object's weightNumber
Occluded NeighboursOnOccluded Neighbours in the assemblage (as Tree) Each Branch contains: . index of the occluded AssemblyObject . index of its occluded HandleInteger
Z LockZLAbsolute Z-Lock status of the objectBoolean
Receiver valueRvReceiver value of the object in the AssemblageNumber

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