| Connect | C | Input a boolean toggle - True = Connect the heads (visualizes their search radius, DRAMATICALLY REDUCES PERFORMANCE) | False = Do not draw connectivity | Boolean |
| View Angle | VA | Input a float value specifying the view angle each agent can see | Number |
| Search Radius | SR | Input a float value specifying the distance each creeper can see | Number |
| Align Value | AV | Input a float value specifying alignment (Steer towards the average heading of local flockmates) vector scale value | Number |
| Separation Value | SV | Input a float value specifying separation (Steer to avoid crowding local flockmates) vector scale value | Number |
| Cohesion Value | CV | Input a float value specifying cohesion (Steer to move toward the average position of local flockmates) vector scale value | Number |
| Colored Mesh | CM | Input a color mesh to drive the flocking parameters | Mesh |
| Map Alignment | MA | Input value specifying if you want the alignment value to be color driven | Boolean |
| Map Separation | MS | Input value specifying if you want the separation value to be color driven | Boolean |
| Map Cohesion | MC | Input value specifying if you want the cohesion value to be color driven | Boolean |