Target Quad Count | QuadCount | If compute quads based on a target number of quads. | Integer |
Use Adaptive Quads | Adaptive? | Respect the Target Quad Count as much as possible. If true, more quads will be used in areas of high curvature. | Boolean |
Adaptive Quad Size | AdaptiveSize | Target size of the adaptive quads used in the remeshing | Number |
Detect Hard Edges | DetectEdges? | If true, try to detect and preserve hard edges of the object. | Boolean |
Preserve Mesh Array Hard Edges | PreserveEdges? | 0=off, 1=On(Smart), 2=On(Strict) : Mesh array's created from Breps will have their brep face edge boundaries retained. | Integer |
Symmetry Axis | Symmetry | 0=None, 1=X, 2=Y, 3=Z : Symmetry axis to use in remeshing. | Integer |
Guide Curve Influence | GuideInfuence | 0=Approximate, 1=Interpolate Edge Ring, 2=Interpolate Edge Loop : This value is ignored if Guide Curves are not supplied | Integer |
Target Edge Length | Edge Length | If >0 then compute quads based on edge lengths (NOTE: Overrides adaptive count/size parameters when used) | Number |