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Analysis
Primitive
Triangulation
Util

Deconstruct a mesh face into its four corner indices.

Inputs

NameIDDescriptionType
FaceFMesh faceMesh face

Outputs

NameIDDescriptionType
Corner AAIndex of first face vertexInteger
Corner BBIndex of second face vertexInteger
Corner CCIndex of third face vertexInteger
Corner DDIndex of fourth face vertex (identical to C if face is a triangle)Integer

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