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Analysis
Primitive
Triangulation
Util

Solve mesh exposure for a collection of energy rays and obstructions.

Inputs

NameIDDescriptionType
ShapeSMesh for exposure solutionMesh
ObstructionsOOptional additional obstructing geometryMesh
RaysRLight ray directionsVector
EnergyEOptional Energy values for each rayNumber
LambertLIf true, Lambertian shading will be applied,Boolean

Outputs

NameIDDescriptionType
ExposureECombined exposure for every individual mesh vertex.Number
RangeRExposure Range for the entire mesh.Domain

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