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Analysis
Primitive
Triangulation
Util

Delete Vertices

Delete vertices from a mesh

Inputs

NameIDDescriptionType
MeshMMesh for vertex deletionMesh
IndicesIList of all vertex indices to deleteInteger
ShrinkSShrink quads, if true, quads will become triangles if possibleBoolean

Outputs

NameIDDescriptionType
MeshMMesh with all indexed vertices removedMesh

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