| Cloth From Mesh (Cloth) | |
| Constraints: Anchors (Anchor) Flex anchor by index | |
| Constraint: Shape Matching Constraint (Shape Matching) Group particles into shapes where they try to remain in their current formation | |
| Constraints: Springs (Springs) Add spring constraints by particle indices. | |
| Constraints: Triangles (Triangles) Add triangle constraints by particle indices. | |
| Inflatable From Cloth (Inflatable) Inflatable from Flex Cloth Object | |
| Particle Fountain (Fountain) Connect a timer to me and make sure to not be in Lock Mode (Flex Engine component). | |
| Particles From Points (Particles) | |
| Rigid From Mesh (Rigid) | |
| Soft From Mesh (Soft) | |
| Spring System From Lines / Meshes (Springs) |
| Get All Particles (AllParts) Get all particles from engine object | |
| Get All Springs (AllSprings) Get all springs from engine object | |
| Get Particle Description (Particles) < | |
| Get Rigid Tranformations (Transform) Get the transformation matrices of all rigid bodies in the simulation. This includes shape matching constraints in soft bodies. | |
| Get Soft Bodies (Softs) Get soft bodies from engine object | |
| Get Spring Systems (Springs) Get all particles that are parts of springs from engine object |
| Flex Collision Geometry (CollGeometry) Specifiy static geometry as colliding objects | |
| Flex Force Field (Force Field) | |
| Flex Parameters from values (Parameters) Set environmental parameters for your simulation. Specify them here. | |
| Flex Parameters from .xml file (Params) Set environmental parameters for your simulation. Link a .xml file (INFO: Auto update doesn't work yet, so if you change you .xml file you'll have to manually recompute the component. | |
| Flex Scene (Scene) Create a scene object containing all moving geometry. |
| Flex Engine (Flex) Main component | |
| Flex Solver Options (Opts) |
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