Cloth Meshes | Mesh | Connect one or multiple meshes to make cloth. | Mesh |
Velocities | Vel | Initial velocities. Either supply one vector per mesh vertex or one vector per mesh. In any case it has to be a tree structure matching the mesh count. | Vector |
Masses | Mass | Either supply one value per mesh vertex or one value per mesh (to be applied on each vertx). In any case it has to be a tree structure matching the mesh count. | Number |
Stretch Stiffness | Stretch | Between 0.0 and 1.0. One value per mesh | Number |
Bending Stiffness | Bend | Between 0.0 and 1.0. One value per mesh | Number |
Self Collision | SelfColl | Turn self collision of cloth particles among one another on or off. (default: false) | Boolean |
Pre Tension | Tension | Optional pre tension factor. | Number |
Anchors | Anchors | As vertex index integers or (x,y,z)-points. | Generic Data |
Group Index | GInd | Index to identify this fluid group later on. Make sure no index is more than once in your entire flex simulation. | Integer |