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Composition
Decomposition
Engine
Setup

Cloth From Mesh

Inputs

NameIDDescriptionType
Cloth MeshesMeshConnect one or multiple meshes to make cloth.Mesh
VelocitiesVelInitial velocities. Either supply one vector per mesh vertex or one vector per mesh. In any case it has to be a tree structure matching the mesh count.Vector
MassesMassEither supply one value per mesh vertex or one value per mesh (to be applied on each vertx). In any case it has to be a tree structure matching the mesh count.Number
Stretch StiffnessStretchBetween 0.0 and 1.0. One value per meshNumber
Bending StiffnessBendBetween 0.0 and 1.0. One value per meshNumber
Self CollisionSelfCollTurn self collision of cloth particles among one another on or off. (default: false)Boolean
Pre TensionTensionOptional pre tension factor.Number
AnchorsAnchorsAs vertex index integers or (x,y,z)-points.Generic Data
Group IndexGIndIndex to identify this fluid group later on. Make sure no index is more than once in your entire flex simulation.Integer

Outputs

NameIDDescriptionType
ClothsClothsConnect to FlexSceneGeneric Data

Video Tutorials

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