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Composition
Decomposition
Engine
Setup

Spring System From Lines / Meshes

Inputs

NameIDDescriptionType
SpringsSpringsConnect lines, polylines, curves or meshes to make a spring systems from. Each branch should either contain a single mesh or a set of lines / polylines / curves.Generic Data
VelocitiesVelInitial velocities per particle. If one value is supplied it's applied to all particles equally. Velocities per particle are only supported for mesh inputs.Vector
MassesMassMasses per particle. If one value is supplied it's applied to all particles equally. masses per particle are only supported for mesh inputs.Number
Target Spring LengthLengthLeave empty, if current line length should be the target length. If you enter a negative value, its absolute value will interpreted as a length factor.Number
Spring StiffnessStiffBetween 0.0 and 1.0. Default: 0.95Number
Additional Sheet StiffeningSheetOptionally supply a stiffness factor value that is applied to the +1-neighborhood of each vertex. This is currently only supported for mesh inputs.Number
Self CollisionSelfCollDetermine whether particles of one spring group collide with themselvesBoolean
AnchorsAnchorsIndex numbers or (x,y,z)-points.Generic Data
Group IndexGIndIndex to identify this fluid group later on. Make sure no index is more than once in your entire flex simulation.Integer

Outputs

NameIDDescriptionType
Spring GroupsSpringsConnect to FlexSceneGeneric Data

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