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Composition
Decomposition
Engine
Setup

Rigid From Mesh

Inputs

NameIDDescriptionType
Rigid Body MeshMeshMake sure the meshes are clean and all normals are pointing outward.Mesh
VelocitiesVelInitial velocities per mesh. If one value is supplied it's applied to all particles equally.Vector
MassMassMasses of mesh particles. Supply one value per mesh. The values are applied to EACH particle in the respective mesh. If one value is supplied it's applied to all particles equally.Number
StiffnessStiBetwen [0.0] and [1.0]. If one value is supplied it's applied to all particles equally. Defualt: 0.95Number
Group IndexGIndIndex to identify each rigid body later on. Each rigid body has to have its own unique group index! If you supply multiple meshes you have two different options for the GInd input: 1) Supply one integer index for each mesh 2) Supply one integer index for the first mesh, the others are numbered upwards (if you have more object components in your scene, you'll have to ensure yourself that each GInd is globally unique to the engine)Integer

Outputs

NameIDDescriptionType
Rigid BodiesRigidsConnect to Flex SceneGeneric Data

Video Tutorials

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