Construct Agent Constructs the settings for an Agent. | |
Deconstruct Agent Deconstructs a Agent to expose its fields such as max speed, max force, and vision radius. Use Deconstruct Particle to expose particle fields such as position. | |
Deconstruct Particle Deconstructs a Particle to expose its fields such as position, velocity, and acceleration. | |
Deconstruct Vehicle Deconstructs a Vehicle to expose its fields such as orientation and wheel fields. Use Deconstruct Particle to expose particle fields such as position. | |
Engine Engine that runs the simulation. | |
Get Orientation Gets the position of a quelea. | |
Get Particle Position Gets the position of anything that inherits from Particle. | |
Get Particle Position History Gets the position history of anything that inherits from Particle. | |
Get Particle Velocity Gets the velocity of anything that inherits from Particle. | |
Construct Particle Constructs the settings for a particle. | |
System Represents a self-contained System of Quelea and Emitters. | |
Construct Vehicle Constructs settings for a Vehicle |
Align Force Steer towards the average heading of Neighbors. | |
Arrive Force Applies a force to steer the Agent towards a target point and slow down to a stop is it approaches the target point. | |
Avoid Obstacle Force Applied a force to steer the Agent away if it is about to intersect with an obstacle. | |
Avoid Unaligned Collision Force Applied a force to steer the Agent away from a predicted potential collision. | |
Cohese Force Steer to move toward the average position of neighbors | |
Contain Force Applies a force to keep Agents away from Environment boundaries. | |
Eat Behavior Kills particles that are within its neighborhood. Try setting the neighborhood radius to the Predator's Body Size and the angle to be low, mimicing a mouth on the front of the Predator. | |
Follow Path Force Applies a Force to an Agent to move along and stay within a specified radius of a curve. | |
Seek Force Applies a force to steer the Agent towards the point. | |
Separate Force Applies a force to steer to avoid neighbors. | |
View Force Applies a force to move the Agent laterally away from any Agent that blocks its view. | |
Wander Force Applies a force that causes the agent to randomly steer in a direction that is based off of its previous direction |
Apply Custom Force Applied a user specified force vector to the Agent. | |
Attract Force Attracts a Quelea within the radius of the pt. | |
Bounce Contain Behavior Causes Particles to bounce off Environment boundaries. | |
Initial Velocity Applys a one-time force to the Agent when it is first emitted. | |
Kill Contain Behavior Kills the particle when it leaves the environment boundaries. | |
Set Velocity Sets the particle's velocity to the desired velocity. | |
Surface Flow Force Applies a force to simulate water flowing over the surface. |
Axis Aligned Box Environment A world Axis Aligned Box Environment. | |
Brep Environment A closed Brep Environment which the particles will interact with. | |
Polysurface Environment A 3D Polysurface Environment. | |
Surface Environment A Surface Environment upon which the Quelea will map their position for the calculation of Forces. |
Box Emitter Emit Quelea from a box. | |
Curve Emitter A curve from which Quelea can be emitted. | |
Point Emitter A point from which Quelea can be emitted. | |
Surface Emitter A surface from which a quelea can be emitted. |
Deconstruct Quelea Network Deconstructs a Quelea Network into a list of Quelea | |
Load Image Loads a bitmap image from a filepath. | |
Get Neighbors in Radius Gets the Neighbors of an Agent within a specified radius. |
Sense Image Force Sense Image Force | |
Sense Point Force Sense Point Force |
Site design © Robin Rodricks.
Site co-created by Andrew Heumann.
Quelea and associated data © 2024 Alex Fischer.
Rhinoceros and Grasshopper are registered trademarks of Robert McNeel & Associates.
Hosted by GitHub