Apply? | B | If false, the Force will not be applied to the Quelea. This is useful for having Behaviors override Forces. Can also be used for only applying the force if the Quelea is within a certain area. | Boolean |
Weight Multiplier | W | The factor by which the force will be multiplied by. | Number |
Vehicle Quelea | VQ | A Vehicle with wheels that uses sensors to examine its' environment. | Goo |
Vision Radius Multiplier | RM | The factor by which the Agent's Vision Radius will be multiplied by. The result will determine how far out the Agent will see other neighbors. | Number |
Vision Angle Multiplier | AM | The factor by which the Agent's Vision Angle will be multiplied. The result will be used to determine the angle from the velocity that the agent will be able to see neighbors. | Number |
Crossed? | C | If true, the sensors will affect the wheels on the opposite side. If false, a higher sensor reading on the left side will cause the left wheel to turn faster causing the vehicle to turn to its right. Generally, if the sensors are not crossed, then the vehicle will steer away from areas with high values. | Boolean |
Point | P | The source point for the sensory field. | Point |
Radius | R | The radius of the range of the sensory field falloff. | Number |