We need your help! 🔥
Please consider disabling your ad-blocker to support this website! 🔑
We are a free, community-supported website! 🥰
We only display small unobtrusive ads which help us stay online! 💯
Thank you in advance! ❤️
Agent Rules
Particle Rules
Vehicle Rules

Follow Path Force

Applies a Force to an Agent to move along and stay within a specified radius of a curve.


Apply?BIf false, the Force will not be applied to the Quelea. This is useful for having Behaviors override Forces. Can also be used for only applying the force if the Quelea is within a certain area.Boolean
Weight MultiplierWThe factor by which the force will be multiplied by.Number
Agent QueleaAQAn autonomous agent that is an extension of a Particle and can percieve its surroundings and make decisions on how to act.Goo
CurveCA curve representing the spine of the Path to follow.Curve
Path RadiusRThe radius around which the Agents will try to stay within the Path.Number
Prediction DistancePDThe distance the Agent will predict its future location at to determine if corrective steering should be applied.Number
Path Target DistanceTDThe distance along the path that the Agent will steer towards if determines corrective force needs to be applied.Number


ForceFThe resulting force vector for debugging purposes.Goo
Desired VelocityDThe calcuted desired velocity of this rule before it is applied to the quelea. Supplied for debugging and visualization purposes.Goo
Prediction LocationPLThe location the agent predicts to be its future location.Point
Path PointPPThe point on the path that the agent will steer towards.Point

Video Tutorials

Site design © Robin Rodricks.   Site co-created by Andrew Heumann.   Quelea and associated data © 2024 Alex Fischer.  
Rhinoceros and Grasshopper are registered trademarks of Robert McNeel & Associates.  Hosted by GitHub

Report an Issue  |  Terms of Service