| Name | ID | Description | Type | 
|---|---|---|---|
| Curve | Crv | Curve to display to screen. Make sure the curve is positioned at (or near) the world origin. | Curve | 
| Location | L | The location to display the text. If \"Scale With Viewport\" is unchecked, specify points in pixel coordinates - \n 100,100,0 will be 100 pixels right and down from the upper-left corner of the viewport. | Point | 
| Scale Factor | S | A multiplier on the scale. Use this to adjust the size of the curve in the display. | Number | 
| Color | C | The color to display the Curve. | Colour | 
| Thickness | T | The lineweight to display the curve. | Integer | 
| Depth | D | A value between 0-1 that controls the Z-depth of the curve display. \nA high number will appear in front of most objects - low will go behind.\nHowever, values exactly equal to 0 or 1 should be avoided - stay slightly within the \nlimits to avoid artifacts | Number | 
| Fixed | F | If true, objects remain fixed, oriented to the screen plane - if false, objects rotate when the viewport does. | Boolean | 
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