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Document Modifications
Texture Mapping

Displays a Mesh object that remains consistently oriented relative to the screen


MeshMMesh to display to screen. Make sure the mesh is positioned at (or near) the world origin.Mesh
LocationLThe location to display the meshPoint
Size FactorSA multiplier on the scale. Use this to adjust the size of the mesh in the display.Number
ColorCThe color to display the mesh. This will not override per-vertex mesh colors.Colour
DepthDA value that controls the Z-depth of the mesh display. \nHigher numbers will appear in front of most objects - lower will go behind.\nHowever, values that are too high may cause the display to disappear completely.Number
AbsoluteAIf true, objects remain a fixed size relative to world dimenions - if false, objects are always the same size relative to the screenBoolean
Bitmap TextureTIf provided, a bitmap texture for the mesh. Use texture mapping components to align texture.Text

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