Name | ID | Description | Type |
---|---|---|---|
Mesh | M | Mesh to display to screen. Make sure the mesh is positioned at (or near) the world origin. | Mesh |
Location | L | The location to display the mesh | Point |
Size Factor | S | A multiplier on the scale. Use this to adjust the size of the mesh in the display. | Number |
Color | C | The color to display the mesh. This will not override per-vertex mesh colors. | Colour |
Depth | D | A value that controls the Z-depth of the mesh display. \nHigher numbers will appear in front of most objects - lower will go behind.\nHowever, values that are too high may cause the display to disappear completely. | Number |
Absolute | A | If true, objects remain a fixed size relative to world dimenions - if false, objects are always the same size relative to the screen | Boolean |
Bitmap Texture | T | If provided, a bitmap texture for the mesh. Use texture mapping components to align texture. | Text |
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