We need your help! 🔥
Please consider disabling your ad-blocker to support this website! 🔑
We are a free, community-supported website! 🥰
We only display small unobtrusive ads which help us stay online! 💯
Thank you in advance! ❤️
Creation
Display
Document Info
Document Modifications
Misc
Reference
Texture Mapping

Screen-Oriented Mesh

Displays a Mesh object that remains consistently oriented relative to the screen

Inputs

NameIDDescriptionType
MeshMMesh to display to screen. Make sure the mesh is positioned at (or near) the world origin.Mesh
LocationLThe location to display the meshPoint
Size FactorSA multiplier on the scale. Use this to adjust the size of the mesh in the display.Number
ColorCThe color to display the mesh. This will not override per-vertex mesh colors.Colour
DepthDA value that controls the Z-depth of the mesh display. \nHigher numbers will appear in front of most objects - lower will go behind.\nHowever, values that are too high may cause the display to disappear completely.Number
AbsoluteAIf true, objects remain a fixed size relative to world dimenions - if false, objects are always the same size relative to the screenBoolean
Bitmap TextureTIf provided, a bitmap texture for the mesh. Use texture mapping components to align texture.Text

Video Tutorials

Site design © Robin Rodricks.   Human and associated data © 2024 Andrew Heumann.  
Rhinoceros and Grasshopper are registered trademarks of Robert McNeel & Associates.  Hosted by GitHub

Report an Issue  |  Terms of Service