Occlusion (Occ) Solve occlusion for a collection of view rays and obstructions. | |
Exposure Solve mesh exposure for a collection of energy rays and obstructions. | |
Mesh Shadow (MShadow) Compute the shadow outline for a mesh object | |
Mesh Join (MJoin) Join a set of meshes into a single mesh | |
Disjoint Mesh (Disjoint) Split a mesh into disjoint pieces. | |
Mesh Split Plane (MSplit) Split a mesh with an infinite plane. | |
Align Vertices (AlignVert) Align nearby vertices in a mesh | |
Weld Mesh (Weld) Weld (merge) creases in a mesh | |
Unweld Mesh (Unweld) Unweld (split) creases in a mesh | |
Flip Mesh (FlipM) Flip the normal vectors of a mesh | |
Unify Mesh (UniM) Unify the normals of a mesh | |
Blur Mesh (MBlur) Blur the colours on a mesh | |
Settings (Speed) (Jagged) Represents 'Jagged & faster' mesh settings. | |
Settings (Quality) (Smooth) Represents 'Smooth & slower' mesh settings. | |
Settings (Custom) (Custom Mesh Settings) Represents custom mesh settings. | |
Mesh Brep (Mesh) Create a mesh that approximates Brep geometry | |
Mesh Surface (Mesh UV) Create a Surface UV mesh | |
Simple Mesh (SMesh) Create a mesh that represents a Brep as simply as possible | |
Triangulate (Tri) Triangulate all quads in a mesh | |
Quadrangulate (Quad) Quadrangulate as many triangles as possible in a mesh | |
Delete Faces (DeleteF) Delete faces from a mesh | |
Cull Faces (CullF) Cull faces from a mesh | |
Delete Vertices (DeleteV) Delete vertices from a mesh | |
Cull Vertices (CullV) Cull vertices from a mesh | |
Smooth Mesh (MSmooth) Smooth the vertices of a mesh |
MetaBall 2D Metaball isocurve through point | |
MetaBall(t) 2D Metaball isosurface by threshold | |
MetaBall(t) Custom (MetaBall(t)) 2D Metaball isosurface by threshold and custom charge values | |
ShrinkWrap (Wrap) ShrinkWrap a mesh or point cloud object | |
Quad Remesh Settings (QRSettings) Create setting for Quad-remeshing. | |
Quad Remesh (QRMesh) Perform quad-remeshing on a shape. | |
Convex Hull (Hull) Compute the planar, convex hull for a collection of points | |
Delaunay Mesh (Del) Delaunay triangulation | |
Delaunay Edges (Con) Delaunay connectivity | |
QuadTree (QT) A two-dimensional quadtree structure | |
OcTree (OcT) A three-dimensional oc-tree structure | |
Proximity 2D (Prox) Search for two-dimensional proximity within a point list | |
Proximity 3D (Prox) Search for three-dimensional proximity within a point list | |
Substrate Substrate algorithm inspired by Jared Tarbell (Complexification.net) | |
Voronoi Planar voronoi diagram for a collection of points | |
Voronoi Groups (VorGroup) Compute a custom set of nested voronoi diagrams. | |
Facet Dome (Facet) Create a facetted dome | |
Voronoi Cell (VCell) Compute a single 3D Voronoi cell | |
Voronoi 3D (Voronoi³) Volumetric voronoi diagram for a collection of points |
Construct Mesh (ConMesh) Construct a mesh from vertices, faces and optional colours. | |
Mesh Triangle (Triangle) Create a mesh triangle. | |
Mesh Quad (Quad) Create a mesh quad. | |
Mesh Plane (MPlane) Create a mesh plane. | |
Mesh Box (MBox) Create a mesh box. | |
Mesh Sphere (MSphere) Create a mesh sphere. | |
Mesh Sphere Ex (MSphereEx) Create a mesh sphere from square patches. | |
Mesh Colours (MCol) Assign a repeating colour pattern to a mesh object. | |
Mesh Spray (MSpray) Assign colours to a mesh based on spray points. |
Mesh Closest Point (MeshCP) Finds the closest point on a mesh | |
Mesh Eval (MEval) Evaluate a mesh at a given parameter | |
Deconstruct Mesh (DeMesh) Deconstruct a mesh into its component parts. | |
Deconstruct Face (DeFace) Deconstruct a mesh face into its four corner indices. | |
Face Normals (FaceN) Extract the normals and center points of all faces in a mesh | |
Face Circles (FaceC) Solve the circumscribed circles for all mesh faces | |
Face Boundaries (FaceB) Convert all mesh faces to polylines | |
Mesh Edges (MEdges) Get all the edges of a mesh | |
Mesh Inclusion (MInc) Test a point for Mesh inclusion |
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