Exposure Solve mesh exposure for a collection of energy rays and obstructions. | |

Align Vertices (AlignVert) Align nearby vertices in a mesh | |

Blur Mesh (MBlur) Blur the colours on a mesh | |

Simple Mesh (SMesh) Create a mesh that represents a Brep as simply as possible | |

Cull Faces (CullF) Cull faces from a mesh | |

Cull Vertices (CullV) Cull vertices from a mesh | |

Delete Faces (DeleteF) Delete faces from a mesh | |

Delete Vertices (DeleteV) Delete vertices from a mesh | |

Mesh Join (MJoin) Join a set of meshes into a single mesh | |

Quadrangulate (Quad) Quadrangulate as many triangles as possible in a mesh | |

Settings (Custom) (Custom Mesh Settings) Represents custom mesh settings. | |

Settings (Speed) (Jagged) Represents 'Jagged & faster' mesh settings. | |

Settings (Quality) (Smooth) Represents 'Smooth & slower' mesh settings. | |

Mesh Shadow (MShadow) Compute the shadow outline for a mesh object | |

Disjoint Mesh (Disjoint) Split a mesh into disjoint pieces. | |

Mesh Split Plane (MSplit) Split a mesh with an infinite plane. | |

Mesh Surface (Mesh UV) Create a Surface UV mesh | |

Triangulate (Tri) Triangulate all quads in a mesh | |

Unweld Mesh (Unweld) Unweld (split) creases in a mesh | |

Weld Mesh (Weld) Weld (merge) creases in a mesh | |

Occlusion (Occ) Solve occlusion for a collection of view rays and obstructions. | |

Flip Mesh (FlipM) Flip the normal vectors of a mesh | |

Unify Mesh (UniM) Unify the normals of a mesh | |

Smooth Mesh (MSmooth) Smooth the vertices of a mesh |

Delaunay Edges (Con) Delaunay connectivity | |

Convex Hull (Hull) Compute the planar, convex hull for a collection of points | |

Delaunay Mesh (Del) Delaunay triangulation | |

Facet Dome (Facet) Create a facetted dome | |

OcTree (OcT) A three-dimensional oc-tree structure | |

Voronoi Planar voronoi diagram for a collection of points | |

Proximity 2D (Prox) Search for two-dimensional proximity within a point list | |

Proximity 3D (Prox) Search for three-dimensional proximity within a point list | |

QuadTree (QT) A two-dimensional quadtree structure | |

Voronoi Groups (VorGroup) Compute a custom set of nested voronoi diagrams. | |

Substrate Substrate algorithm inspired by Jared Tarbell (Complexification.net) | |

Voronoi 3D (Voronoi³) Volumetric voronoi diagram for a collection of points | |

Voronoi Cell (VCell) Compute a single 3D Voronoi cell | |

Quad Remesh (QRMesh) Perform quad-remeshing on a shape. | |

Quad Remesh Settings (QRSettings) Create setting for Quad-remeshing. |

Deconstruct Face (DeFace) Deconstruct a mesh face into its four corner indices. | |

Deconstruct Mesh (DeMesh) Deconstruct a mesh into its component parts. | |

Mesh Closest Point (MeshCP) Finds the closest point on a mesh | |

Mesh Edges (MEdges) Get all the edges of a mesh | |

Mesh Eval (MEval) Evaluate a mesh at a given parameter | |

Face Boundaries (FaceB) Convert all mesh faces to polylines | |

Face Circles (FaceC) Solve the circumscribed circles for all mesh faces | |

Face Normals (FaceN) Extract the normals and center points of all faces in a mesh | |

Mesh Inclusion (MInc) Test a point for Mesh inclusion |

Construct Mesh (ConMesh) Construct a mesh from vertices, faces and optional colours. | |

Mesh Colours (MCol) Assign a repeating colour pattern to a mesh object. | |

Mesh Spray (MSpray) Assign colours to a mesh based on spray points. | |

Mesh Plane (MPlane) Create a mesh plane. | |

Mesh Sphere (MSphere) Create a mesh sphere. | |

Mesh Sphere Ex (MSphereEx) Create a mesh sphere from square patches. | |

Mesh Quad (Quad) Create a mesh quad. | |

Mesh Triangle (Triangle) Create a mesh triangle. |

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Grasshopper Mesh and associated data © 2023 Robert McNeel & Associates.

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