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Analysis
Primitive
Triangulation
Util

Mesh Surface

Create a Surface UV mesh

Inputs

NameIDDescriptionType
SurfaceSSurface geometrySurface
U CountUNumber of quads in U directionInteger
V CountVNumber of quads in V directionInteger
OverhangHAllow faces to overhang trimsBoolean
EqualizeQEqualize span lengthBoolean

Outputs

NameIDDescriptionType
MeshMUV MeshMesh

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