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Analysis
Primitive
Triangulation
Util

Cull vertices from a mesh

Inputs

NameIDDescriptionType
MeshMMesh for vertex cullingMesh
PatternPVertex culling patternBoolean
ShrinkSShrink quads, if true, quads will become triangles if possibleBoolean

Outputs

NameIDDescriptionType
MeshMMesh with all indicated vertices removedMesh

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