We need your help! 🔥
Please consider disabling your ad-blocker to support this website! 🔑
We are a free, community-supported website! 🥰
We only display small unobtrusive ads which help us stay online! 💯
Thank you in advance! ❤️
Analysis
Primitive
Triangulation
Util

QuadTree

A two-dimensional quadtree structure

Inputs

NameIDDescriptionType
PointsPInput pointsPoint
PlanePlOptional base plane. If omitted, the best fit plane is usedPlane
SquareSSquare leafsBoolean
GroupGPermitted content per leafInteger

Outputs

NameIDDescriptionType
QuadsQQuad tree leavesCurve
PointsPPoints per quadPoint

Site design © Robin Rodricks.   Grasshopper Mesh and associated data © 2024 Robert McNeel & Associates.  
Rhinoceros and Grasshopper are registered trademarks of Robert McNeel & Associates.  Hosted by GitHub

Report an Issue  |  Terms of Service