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Analysis
Primitive
Triangulation
Util

Flip Mesh

Flip the normal vectors of a mesh

Inputs

NameIDDescriptionType
MeshMMesh to flipMesh
Vertex NormalsVnFlip all vertex normalsBoolean
Face NormalsFnFlip all face normalsBoolean
Face OrientationFoReverse all face orientationsBoolean

Outputs

NameIDDescriptionType
ResultRFlipped meshMesh

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