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Analysis
Primitive
Triangulation
Util

Quadrangulate

Quadrangulate as many triangles as possible in a mesh

Inputs

NameIDDescriptionType
MeshMMesh to quadrangulateMesh
AngleAAngle threshold. Triangles that exceed this kink-angle will not be merged.Number
RatioRRatio threshold. Quads that have a ratio (shortest diagonal/longest diagonal) that exceed the threshold, will not be considered.Number

Outputs

NameIDDescriptionType
MeshMQuadrangulated mesh (not all triangles are guaranteed to be converted).Mesh
CountNNumber of triangles that were quadrangulatedInteger

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